Computing
Intent
At Bewley Primary School, we understand the immense value that technology plays not only in supporting the computing and the whole school curriculum but overall in the day-to-day life of our school. Our aims are to fulfil the requirements of the National Curriculum for Computing whilst also providing enhanced collaborative learning opportunities, engagement in rich content and supporting pupil’s conceptual understanding of new concepts, which support the needs of all our pupils.
Our Computing curriculum aims to develop the heart and mind of every child. Computing at Bewley has links with mathematics, English, science and Topics, which cover geography, history, art & DT. Our aim is to provide a broad and balanced curriculum whilst ensuring that pupils become digitally literate and digitally resilient. Technology is ever evolving and we aim to develop pupils who can use and express themselves, develop their ideas through, information and communication technology at a suitable level for the future workplace and as active participants in a digital world
Implementation
We primarily use and follow the Purple Mash scheme of work from EYFS to Year 6, ensuring consistency and progression throughout the school. Lessons are broken down into termly units, usually with two units taught per half-term. Units are practical and engaging and allow computing lessons to be hands on. Units cover a broad range of computing components such as coding, spreadsheets, Online and Email, Databases, Communication networks, blogging, websites, animation and online safety. Purple Mash has an online portal of age-appropriate software, games and activities as well as topic materials and materials to support children’s learning in other subject areas for all key stages.
EYFS
Many activities in the early years revolve around children developing an understanding of their environment. EYFS encourages children to explore, observe, solve problems, predict, discuss and consider.
Daily opportunities will be provided in EYFS to provide tools for using these skills as well as being examined in their own right, with computers not being the only resources. ICT equipment added to role-play reflects the real world, builds on children’s experiences and allows them opportunities to understand how, why, when and where different forms of technology are used in everyday life.
Early experiences form a foundation upon which KS1 and KS2 can build and the current early learning goals have specific objectives relating to ICT.
By the end of the Foundation Stage most children will:
- Show an interest in computing
- Know how to operate simple equipment
- Complete a simple program on the computer and / or perform simple functions on ICT equipment
- Find out about and identify the uses of everyday technology and use information and communication toys to support their learning.

KS1
Year 1

Year 2

KS2


Year 3

Year 4


Year 5

Year 6

Impact
Our Computing Curriculum is of high quality, well thought out and is planned to demonstrate progression and build on and embed current skills. We focus on progression of knowledge and skills in the different computational components and like other subjects, discreet vocabulary progression also forms part of the units of work. We measure the impact of our curriculum through the following methods:
- Pupil discussions and interviewing the pupils about their learning (pupil voice).
- Monitoring with our subject computing lead visits.
- Opportunities for dialogue between teachers.
- Photo evidence and images of the pupils practical learning.
- Assessment of standards achieved against the planned outcomes.
- Learning walks and reflective staff feedback (teacher voice).
- Dedicated Computing leader time.
- Monitoring of children’s work on Purple Mash and individual portfolios of saved work.
